NOVA

An adaptive in-car experience that seamlessly balances safety, trust, and immersion through context-aware design and intuitive interaction.

My Role

Project Lead, UI Design,

UX Design

Project Type

Automotive infotainment UX

Tools Used

Figma, Rhino, Keyshot, Photoshop

Duration

10 Weeks


Overview

Nova reimagines how drivers and vehicles interact by adapting to human focus and emotion.
It builds a trustworthy connection between people and automation while keeping every moment on the road meaningful.

Background

Nova reimagines how drivers and vehicles interact by adapting to human focus and emotion.
It builds a trustworthy connection between people and automation while keeping every moment on the road meaningful.


Design Process

Initial Thinking

Design a system that adapts to driver attention and emotion.

Target Users

Daily commuters who frequently switch between manual and assisted driving.

|

Tech-curious drivers who feel uneasy about vehicle autonomy.

Photo Diaries | User Surveys | In-person Interviews | Tesla Cybertruck Field Test

Research Methods

User Research

Pain Points

Insights

Drivers need calm visual feedback, clear communication of control state, and emotional reassurance during autonomy transitions.

Challenge

Problem Statement

Drivers need calm visual feedback, clear communication of control state, and emotional reassurance during autonomy transitions.

Goal

To build a context-aware interface that bridges trust between human and machine through clarity and empathy.

Persona

Ethan – Driver

35 | Project Manager | Virginia
Aspiration: Wants to feel safe and connected during daily commutes.
Frustration: Too many visual distractions and unclear alerts.

Prototyping & Testing

Methods

  • 3 In-person tests + 10 Maze participants

  • A/B testing for UI clarity

Key Insights

  • Mode transitions needed clearer visual feedback.

  • Simplified layouts reduced distraction.

  • Personalization options increased trust.

Outcome

Final prototype achieved SUS score 91.2 and higher user preference for calm visual tone.

Design Concept

Three Adaptive Modes

  • Focus Mode: Manual driving | Minimal alerts | Essential data only

  • Comfort Mode: Shared control | Schedules and messages | Balanced UI

  • Relax Mode: Full autonomy | Ambient visuals | Media and environment info

Each mode changes layout density, lighting, and interaction depth based on driver attention and environment.

Final Design

Key Screens

Landing Dashboard | Focus Mode | Comfort Mode | Relax Mode

Impact

Nova reduced cognitive load and increased user trust compared to existing infotainment systems.

Reflection

Takeaways

  • Clear feedback creates trust.

  • Emotional tone shapes perceived safety.

  • Future iterations will explore shared mobility applications.